SuperCollider library for Python

This project is a port of core features of SuperCollider's language to Python 3. It is intended to be the same library in a different language and to keep sclang elegance in a pythonic way (if possible).

The main reason for this port is Python's capacity of interaction with other libraries applicable to composition, sonic-art and research. My wish is for this project to be useful for the SuperCollider community.

Note that this project is still under development and there are missing parts, bugs you are welcome to report, and documentation is under construction. The best way to learn about SuperCollider is going to the source.

Example

The idea is that you can write the same in Python as in sclang, with the same logic regarding multichannel expansion, arguments conversion to Control ugens, etc., it should be the same result. For example:

from sc3.all import *

s.boot()

@synthdef
def sine(freq=440, amp=0.1, gate=1):
    sig = SinOsc(freq) * amp
    env = EnvGen(Env.adsr(), gate, done_action=2)
    Out(0, (sig * env).dup())

sine.dump_ugens()

Wait for boot...

n = Synth('sine')
n.set('amp', 0.05)
n.set('freq', 550)
s.dump_tree(True)
n.release()
# s.free_nodes()  # If something went wrong free all nodes.
s.quit()  # Stop server at the end of interactive session or just quit ipython.

Install

From PyPI (usually outdated by now):

pip3 install sc3

From source in develop mode (recommended for the moment):

python3 setup.py develop --user

GitHub

https://github.com/smrg-lm/sc3