Trimesh is a pure Python (2.7-3.4+) library for loading and using triangular meshes with an emphasis on watertight surfaces. The goal of the library is to provide a full featured and well tested Trimesh object which allows for easy manipulation and analysis, in the style of the Polygon object in the Shapely library.
The API is mostly stable, but this should not be relied on and is not guaranteed: install a specific version if you plan on deploying something using trimesh.
Pull requests are appreciated and responded to promptly! If you'd like to contribute, here is an up to date list of potential enhancements although things not on that list are also welcome. Here are some tips for writing mesh code in Python.
trimesh easy to install is a core goal, thus the only hard dependency is numpy. Installing other packages adds functionality but is not required. For the easiest install with just numpy,
pip can generally install
trimesh cleanly on Windows, Linux, and OSX:
pip install trimesh
More functionality is available when soft dependencies are installed. This includes things like convex hulls (
scipy), graph operations (
networkx), faster ray queries (
pyembree), vector path handling (
rtree), preview windows (
pyglet), faster cache checks (
xxhash), etc. To install
trimesh with the soft dependencies that generally install cleanly on Linux, OSX, and Windows using
pip install trimesh[easy]
Further information is available in the advanced installation documentation.
Here is an example of loading a mesh from file and colorizing its faces. Here is a nicely formatted
ipython notebook version of this example. Also check out the cross section example or possibly the integration of a function over a mesh example.
import numpy as np import trimesh # attach to logger so trimesh messages will be printed to console trimesh.util.attach_to_log() # mesh objects can be created from existing faces and vertex data mesh = trimesh.Trimesh(vertices=[[0, 0, 0], [0, 0, 1], [0, 1, 0]], faces=[[0, 1, 2]]) # by default, Trimesh will do a light processing, which will # remove any NaN values and merge vertices that share position # if you want to not do this on load, you can pass `process=False` mesh = trimesh.Trimesh(vertices=[[0, 0, 0], [0, 0, 1], [0, 1, 0]], faces=[[0, 1, 2]], process=False) # some formats represent multiple meshes with multiple instances # the loader tries to return the datatype which makes the most sense # which will for scene-like files will return a `trimesh.Scene` object. # if you *always* want a straight `trimesh.Trimesh` you can ask the # loader to "force" the result into a mesh through concatenation mesh = trimesh.load('models/CesiumMilkTruck.glb', force='mesh') # mesh objects can be loaded from a file name or from a buffer # you can pass any of the kwargs for the `Trimesh` constructor # to `trimesh.load`, including `process=False` if you would like # to preserve the original loaded data without merging vertices # STL files will be a soup of disconnected triangles without # merging vertices however and will not register as watertight mesh = trimesh.load('../models/featuretype.STL') # is the current mesh watertight? mesh.is_watertight # what's the euler number for the mesh? mesh.euler_number # the convex hull is another Trimesh object that is available as a property # lets compare the volume of our mesh with the volume of its convex hull print(mesh.volume / mesh.convex_hull.volume) # since the mesh is watertight, it means there is a # volumetric center of mass which we can set as the origin for our mesh mesh.vertices -= mesh.center_mass # what's the moment of inertia for the mesh? mesh.moment_inertia # if there are multiple bodies in the mesh we can split the mesh by # connected components of face adjacency # since this example mesh is a single watertight body we get a list of one mesh mesh.split() # facets are groups of coplanar adjacent faces # set each facet to a random color # colors are 8 bit RGBA by default (n, 4) np.uint8 for facet in mesh.facets: mesh.visual.face_colors[facet] = trimesh.visual.random_color() # preview mesh in an opengl window if you installed pyglet with pip mesh.show() # transform method can be passed a (4, 4) matrix and will cleanly apply the transform mesh.apply_transform(trimesh.transformations.random_rotation_matrix()) # axis aligned bounding box is available mesh.bounding_box.extents # a minimum volume oriented bounding box also available # primitives are subclasses of Trimesh objects which automatically generate # faces and vertices from data stored in the 'primitive' attribute mesh.bounding_box_oriented.primitive.extents mesh.bounding_box_oriented.primitive.transform # show the mesh appended with its oriented bounding box # the bounding box is a trimesh.primitives.Box object, which subclasses # Trimesh and lazily evaluates to fill in vertices and faces when requested # (press w in viewer to see triangles) (mesh + mesh.bounding_box_oriented).show() # bounding spheres and bounding cylinders of meshes are also # available, and will be the minimum volume version of each # except in certain degenerate cases, where they will be no worse # than a least squares fit version of the primitive. print(mesh.bounding_box_oriented.volume, mesh.bounding_cylinder.volume, mesh.bounding_sphere.volume)
- Import meshes from binary/ASCII STL, Wavefront OBJ, ASCII OFF, binary/ASCII PLY, GLTF/GLB 2.0, 3MF, XAML, 3DXML, etc.
- Import and export 2D or 3D vector paths from/to DXF or SVG files
- Import geometry files using the GMSH SDK if installed (BREP, STEP, IGES, INP, BDF, etc)
- Export meshes as binary STL, binary PLY, ASCII OFF, OBJ, GLTF/GLB 2.0, COLLADA, etc.
- Export meshes using the GMSH SDK if installed (Abaqus INP, Nastran BDF, etc)
- Preview meshes using pyglet or in- line in jupyter notebooks using three.js
- Automatic hashing of numpy arrays for change tracking using MD5, zlib CRC, or xxhash
- Internal caching of computed values validated from hashes
- Calculate face adjacencies, face angles, vertex defects, etc.
- Calculate cross sections, i.e. the slicing operation used in 3D printing
- Slice meshes with one or multiple arbitrary planes and return the resulting surface
- Split mesh based on face connectivity using networkx, graph-tool, or scipy.sparse
- Calculate mass properties, including volume, center of mass, moment of inertia, principal components of inertia vectors and components
- Repair simple problems with triangle winding, normals, and quad/tri holes
- Convex hulls of meshes
- Compute rotation/translation/tessellation invariant identifier and find duplicate meshes
- Determine if a mesh is watertight, convex, etc.
- Uniformly sample the surface of a mesh
- Ray-mesh queries including location, triangle index, etc.
- Boolean operations on meshes (intersection, union, difference) using OpenSCAD or Blender as a back end. Note that mesh booleans in general are usually slow and unreliable
- Voxelize watertight meshes
- Volume mesh generation (TETgen) using Gmsh SDK
- Smooth watertight meshes using laplacian smoothing algorithms (Classic, Taubin, Humphrey)
- Subdivide faces of a mesh
- Minimum volume oriented bounding boxes for meshes
- Minimum volume bounding spheres
- Symbolic integration of functions over triangles
- Calculate nearest point on mesh surface and signed distance
- Determine if a point lies inside or outside of a well constructed mesh using signed distance
- Primitive objects (Box, Cylinder, Sphere, Extrusion) which are subclassed Trimesh objects and have all the same features (inertia, viewers, etc)
- Simple scene graph and transform tree which can be rendered (pyglet window, three.js in a jupyter notebook, pyrender) or exported.
- Many utility functions, like transforming points, unitizing vectors, aligning vectors, tracking numpy arrays for changes, grouping rows, etc.
Trimesh includes an optional
pyglet based viewer for debugging and inspecting. In the mesh view window, opened with
mesh.show(), the following commands can be used:
mouse click + dragrotates the view
ctl + mouse click + dragpans the view
zreturns to the base view
wtoggles wireframe mode
ctoggles backface culling
gtoggles an XY grid with Z set to lowest point
atoggles an XYZ-RGB axis marker between: off, at world frame, or at every frame and world, and at every frame
ftoggles between fullscreen and windowed mode
mmaximizes the window
qcloses the window
If called from inside a
mesh.show() displays an in-line preview using
three.js to display the mesh or scene. For more complete rendering (PBR, better lighting, shaders, better off-screen support, etc) pyrender is designed to interoperate with