Blender-Game-Engine-Templates

Blender Game Engine Game Type Templates
Logic Bricks (and Python script) based Game Templates for Blender, keeping it as simple as possible while also adding enough action to be interesting.

3rd_Person_follow_camera_01
Camera follows the cube around a little maze in a third person fashion.

breakout_like
It’s like the classic Breakout game, mouse controls the paddle.

CUBE_INVADERS
Evil invader cubes are coming for you, shoot ’em all before it’s too late.
Features a ping ponging spawenr for for a very that has a Centipede feel to it.

Dodge_Tunnel
Object spawn in the distance and speed your way, dodge or die! Well there’s no death, just bumping in this simulation.

FPS+Enemies+WallRun
First person shooter, with enemies, wall running/climbing and jumping

MakeHumanLady_walkin
A simple MakeHuman model with a imported BVH walk cycle,

Mouse_Tracker_01
Click the mouse to drag the tracker object around the plane

Mouse_Tracker_Grid
Click the mouse to position the tracker object somewhere on the grid, drop some cubes on the spot

Mouse_Tracker_RTS
Click the mouse to position the Goto target for the RTS Unit to travel to

path_to_scripts
Get the path to the scripts folder using the OS python module

Pits_Vines_Ladders
Like Activision Pitfall but even lower resolution, and yet 3D!
This version has no crocodiles, scorpions, tarpits, spiders or fires, maybe sometime soon.

pong
Knock around a ball with a pair of paddles in this solo or two player game.

Rotation_Shooter
Your ship spins, the enemies spin, it’s the whirling wonder fun you’ve always wanted!
Another Ping-ponging spawner in this one. Some bugs too.

SideScroll_Shooter
You ‘fly’ toward the right where the endless enemies are spawning. Sound familiar?

Sigils_01
Kind of like a sprite sheet for magic sigils, space bar changes the UV coordinates to reveal a new magic symbol

Sigils_02
Kind of like a sprite sheet for magic sigils, space bar changes the UV coordinates to reveal a new magic symbol

Simple_Player_Maze
Simple example of a player moving around a 3D maze from the top down 2D-ish point of view.

Simple_Player_Maze_Waypoints
Simple example of a player moving around a 3D maze from the top down 2D-ish point of view.
But now the ‘enemies’ follow waypoints around the map. The default Seek behavior for chasing the player
was awful for running a maze so I gave the enemy cubes some patrols to run.
I’d like a better way to do this, perhaps procedural grid creation of the map, then number the plains that make each sector.
Or maybe a curve object, get the vertices and lay the waypoints at each vertice….

TextReader_filepath
Read text from a file in the same directory as the blend file, store it in an list and then display the text line by line.

TextReader_textBlock
Read text from a a text block stored in the blend file, store it in an list and then display the text line by line.

TextScroll2
Like a famouse movie or nine.

TrenchRun_Torus_IV
Many Bothans died for this demo.
I was having major stuttering issues spawning new trench parts every x seconds, so I went for the Wheel of Misfortune!

GitHub

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