ModernGL

ModernGL is a python wrapper over OpenGL 3.3+ core that simplifies the creation of simple graphics applications like scientific simulations, games or user interfaces. Usually, acquiring in-depth knowledge of OpenGL requires a steep learning curve. In contrast, ModernGL is easy to learn and use, moreover it is capable of rendering with high performance and quality, with less code written. The majority of the moderngl code base is also written in C++ for high performance.

pip install moderngl

Features

  • GPU accelerated high quality graphics
  • Rendering modern OpenGL scenes with less headache
  • Simpler and faster than PyOpenGL
  • Can render without a window
  • 100% Pythonic

Sample usage

>>> import moderngl
>>> ctx = moderngl.create_standalone_context()
>>> buf = ctx.buffer(b'Hello World!')  # allocated on the GPU
>>> buf.read()
b'Hello World!'

For complete examples please visit the Examples.

Easy to use with Pillow and Numpy

>>> img = Image.open('texture.jpg')
>>> ctx.texture(img.size, 3, img.tobytes())
<Texture: 1>
>>> ctx.buffer(np.array([0.0, 0.0, 1.0, 1.0], dtype='f4'))
<Buffer: 1>

Compared to PyOpenGL

With PyOpenGL, using the original OpenGL API, you have to write three lines to
achieve a simple task like binding a VBO:

vbo1 = glGenBuffers(1)
GL.glBindBuffer(GL_ARRAY_BUFFER, vbo1)
GL.glBufferData(GL_ARRAY_BUFFER, b'Hello World!', GL_STATIC_DRAW)

vbo2 = glGenBuffers(1)
GL.glBindBuffer(GL_ARRAY_BUFFER, vbo2)
GL.glBufferData(GL_ARRAY_BUFFER, b'\x00' * 1024, GL_DYNAMIC_DRAW)

With ModernGL you need just one simple line per VBO to achieve the same
results:

vbo1 = ctx.buffer(b'Hello World!')
vbo2 = ctx.buffer(reserve=1024, dynamic=True)

Build

build
build

python setup.py build_ext --inplace

FAQ

Is ModernGL faster than PyOpenGL?

In many cases yes, the core functions of ModernGL are written in C++,
OpenGL functions are called in quick succession so these calls together
count as a single python function call.

What version of OpenGL is used?

Most of the calls only require OpenGL 3.3 but Subroutines and Compute
Shaders require OpenGL 4.0 and OpenGL 4.3

Is my old PC supported?

OpenGL 3.3 came out in February 2010. With up to date drivers you will
be able to use the most of the ModernGL functions, even on integrated
graphics cards. (Compute Shaders will likely not work
depending on how old your PC is.)

You can still try using Mesa
but performance would be limited.

Where can I use ModernGL?

Anywhere where OpenGL is supported. ModernGL is capable of rendering
using a standalone_context as well. Rendering to a window only requires
a valid OpenGL context.

Can ModernGL create a Window?

NO, but we provide a utility library [moderngl-window] making window
creation and resource loading very simple.

Limitations using ModernGL over PyOpenGL?

All the necessary calls are (or can be) implemented in ModernGL. However
you can interact with the ModernGL objects from PyOpenGL. If something is
missing write an issue
or raise a PR.

Supported platforms

  • [x] Windows
  • [x] Linux
  • [x] Mac

Installing from source

Installing on Ubuntu from source

apt-get install python3-dev libgl1-mesa-dev libx11-dev
python3 setup.py install

Building the sphinx documentation

pip install -r docs/requirements.txt
python setup.py build_sphinx

Running tests

pip install -r tests/requirements.txt
pytest tests

Some of the tests may be skipped when the supported OpenGL version is below the requirements of the given test.

Headless rendering

apt-get install xvfb
alias xpy='xvfb-run -s "-screen 0 1x1x24" python3'
xpy -m moderngl

GitHub

https://github.com/moderngl/moderngl