Gamelib is a pure-Python single-file library/framework for writing simple games. It is intended for educational purposes (e.g. to be used in basic programming courses).
Here is a "hello world" example:
import gamelib def main(): gamelib.resize(300, 300) gamelib.draw_begin() gamelib.draw_text('Hello world!', 150, 150) gamelib.draw_end() # wait until the user presses any key gamelib.wait(gamelib.EventType.KeyPress) gamelib.init(main)
And this example shows a rectangle moving around the screen:
import gamelib def main(): gamelib.resize(300, 300) x, y = 150, 80 dx, dy = 5, 5 while gamelib.loop(fps=30): for event in gamelib.get_events(): if event.type == gamelib.EventType.KeyPress and event.key == 'q': return gamelib.draw_begin() gamelib.draw_rectangle(x-10, y-10, x+10, y+10, fill='red') gamelib.draw_end() x += dx y += dy if x > 300 or x < 0: dx *= -1 if y > 300 or y < 0: dy *= -1 gamelib.init(main)
- Easy to learn: Writing a simple game should be almost as easy as writing console
programs. It should not require knowledge about inheritance, components, double-buffering,
color channels, blitting or actors.
- Simple, basic API: Support drawing stuff and maybe playing sounds, nothing more.
- Portable Support Windows / Mac OS / Linux desktop.
- Easy to install: See relevant XKCD.
not depend on anything that's not available in a fresh Python installation.
That rules out
gamelib.py and place it alongside your project :)
First, look into the provided examples!
Gamelib library reference: https://dessaya.github.io/python-gamelib/
To generate the HTML documentation:
$ pip3 install pdoc3 $ bash docs/generate.sh
Run the examples
$ python3 example-01-hello-world.py