Voxelator

The all new way to turn your boring vector meshes into the new fad in town; Voxels!

Notes: I have not tested this on a rotated mesh. With further testing I may improve on this.

It is necessary for a uniform scale on the mesh that is to be voxelated. In otherwords make sure your x scale, y scale, and z scale are all the same. (dimensions may be non-uniform)

I do suggest setting your image scaling to “closest” under your mesh’s material settings to fully cover each face in a single color.

Installation: To install simply go to the top tool bar in blender under edit> preferences > addons > install, then choose voxelator.py Once you are done simply select a single object, then in 3d view mode go under object > voxelate

Options: Resolution size: Affects how many cubes will fill the longest axis of the mesh (other axis will have an automated amount) Warning: Resolution affects load times of voxelation dramatically.

Fill volume: Whether or not to fill the entire voxelated mesh with cubes.

Separate Cubes: Cubes Will not be attached by vertices, they will each be their own individual cube. It does what it says on the tin.

Example:

Here is a model courtesy of: https://opengameart.org/users/quandtum original

And then here it is after being voxelated with a resolution of 64. voxelated

And the wireframe showing off those sweet generated cubes and totally empty volume. wireframe_voxelated

And here’s a lil place you can help me if you’re feeling gratuitous: https://www.patreon.com/TITANDERP

GitHub

https://github.com/TITANDERP/Voxelator